Introduction

Some 6 months or so ago, I decided to take a break from playing too many games, and decided to give the DS homebrew scene a look.

Ever since I owned my first computer ( a Commodore 64) as a 12 year old, and played around with its sprites, the SID chip, and even some 6502 assembly language (I wrote a sprite editor entirely in assembler, don’t ask for a copy, its long gone into landfill!), I have at one time or another wished to write a game. I also have 4 kids, who all own a DS, so i thought, wouldn’t it be cool to do something on the DS.

Well so far, the games no where near becoming a reality (I do need to earn an income, and then there’s all those games to play), but I did play around with importing 3D object files into the DS. The image at the top of this site, shows a couple of 3D objects exported from World of Warcraft. To get them into The DS took quite a lot of learning, and it is my aim when I have time, to document some of the learning experiences here.

My importer is still a work in progress, and is limited to Wavefront (.obj) files. Most popular programs can export obj files, and its a text readable format, so I figured it was a good choice.

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